So the Monk’s armor isn’t going to look like heavy plate armor. For us, our focus is to make sure that every character has armor that they look cool in. The Diablo II Sorceress could use heavy plate mail without actually looking like she was covered in heavy plate mail. We do different versions of armor for every character. So it’s a possibility that we’ll do skills and redefine them based on combat styles and have those styles have a weapon preference. It’s kind of AoE, he does it and affects a lot of guys around him. Anyway, the Crippling Wave skill seems like it should be a staff skill. We change them a lot and I get mixed up on the titles. So he’s doing melee skills with his weapons almost holstered. "One of the things we’ve talked about with the Monk is that a lot of his skills don’t really use his weapons. How will the Monk, who's definitely got fists of fury, utilize this armor and weaponry as a class-lite? We can't wait to get our hands on some of the unique armor, and weapons in the game. It's no surprise that Diablo 3 is an item collecting game. ![]() asks the big questions, and we love the big answers. In a recent interview with Blizzard Lead Designer Jay Wilson, the Monk class is delved in to a bit - and could fill that co-op strategy "support" role nicely. Now, we just need our support characters. We've got the brutish Barbarians with their beautiful Wizard cohorts. Diablo 3 is coming, and we're all dressed for the prom.
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